
Double Fine Adventure (2012)
This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.
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Episodes
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1. Episode 01: A Perfect Storm for Adventure2012-04-06Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catch
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2. Episode 02: A Promise of Infinite Possibility2012-05-11After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventu
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3. Episode 03: Codename Reds2012-06-27With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspire
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4. Episode 04: Walking Around in Our Drawings2012-08-08Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.
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5. Episode 05: It's Gonna Get Hairy2012-09-19As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.
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6. Episode 06: That Bagel Filter Thing2012-10-26Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be
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7. Episode 07: We'll Handle it2012-12-21The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.
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8. Episode 08: Adventure Games Are Not Dead2013-03-07Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice di
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9. Episode 09: Broken Age2013-04-23Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce t
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10. Episode 10: Part One of Something Great2013-07-02The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.
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11. Episode 11: Ship it2013-08-30As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city r
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12. Episode 12: A Whole Different Game Experience2013-11-01Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours o
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13. Episode 13: Crash Landing a Plane2013-12-24Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress bu
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14. Episode 14: I Think This is a Winner2014-01-28The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business p
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15. Episode 15: Evergreen Games2014-04-10The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.
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16. Episode 16: This Time it's Just for Love2014-07-09Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.
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17. Episode 17: Deadline for Tim2014-10-17The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says
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18. Episode 18: Constipation and Defcon 42015-01-07December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.
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19. Episode 19: Last Call2015-04-24As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.
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20. Episode 20: We Did Our job2015-07-16After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means
Cast
Tim SchaferHimselfImages
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