Double Fine Adventure

Double Fine Adventure (2012)

★ 9.2 30m Documentary

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

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Episodes

  1. 1 1. Episode 01: A Perfect Storm for Adventure2012-04-06Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catch
  2. 2 2. Episode 02: A Promise of Infinite Possibility2012-05-11After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventu
  3. 3 3. Episode 03: Codename Reds2012-06-27With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspire
  4. 4 4. Episode 04: Walking Around in Our Drawings2012-08-08Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.
  5. 5 5. Episode 05: It's Gonna Get Hairy2012-09-19As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.
  6. 6 6. Episode 06: That Bagel Filter Thing2012-10-26Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be
  7. 7 7. Episode 07: We'll Handle it2012-12-21The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.
  8. 8 8. Episode 08: Adventure Games Are Not Dead2013-03-07Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice di
  9. 9 9. Episode 09: Broken Age2013-04-23Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce t
  10. 10 10. Episode 10: Part One of Something Great2013-07-02The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.
  11. 11 11. Episode 11: Ship it2013-08-30As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city r
  12. 12 12. Episode 12: A Whole Different Game Experience2013-11-01Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours o
  13. 13 13. Episode 13: Crash Landing a Plane2013-12-24Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress bu
  14. 14 14. Episode 14: I Think This is a Winner2014-01-28The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business p
  15. 15 15. Episode 15: Evergreen Games2014-04-10The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.
  16. 16 16. Episode 16: This Time it's Just for Love2014-07-09Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.
  17. 17 17. Episode 17: Deadline for Tim2014-10-17The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says
  18. 18 18. Episode 18: Constipation and Defcon 42015-01-07December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.
  19. 19 19. Episode 19: Last Call2015-04-24As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.
  20. 20 20. Episode 20: We Did Our job2015-07-16After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means

Cast

Tim SchaferHimself

Images

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