DF Retro S01E04 · The Birth Of Unreal Engine On Console

Air date: 2016-07-10 10m

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Overview

John tackles Unreal Tournament on consoles. As the very first set of console games powered by Unreal technology, Unreal Tournament for PlayStation and Dreamcast mark the beginning of an era.

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Episodes

  1. 1 1. Quake Sega Saturn Analysis: The Impossible Port2016-05-30 · 5mFirst in an occasional series where we take a look at some remarkable games from previous console eras. Here, John analyses Lobotomy Software's port of Quake. It shouldn't run on S
  2. 2 2. Shenmue: A Game Ahead Of Its Time2016-06-05 · 15mJohn revisits a genuine Dreamcast classic - Yu Suzuki's stunning Shenmue. But what made it so special, and what's the best way to play the game today?
  3. 3 3. Duke Nukem 3D: Come Get Some... Ports!2016-07-03 · 12mDF Retro returns with a bang. This time, John takes a look at five different console ports of Duke Nukem 3D all ported by different studios. Does Duke hold up across all of them? W
  4. 4 4. The Birth Of Unreal Engine On Console2016-07-10 · 10mJohn tackles Unreal Tournament on consoles. As the very first set of console games powered by Unreal technology, Unreal Tournament for PlayStation and Dreamcast mark the beginning
  5. 5 5. Half-Life: The Shooter Redefined On PC, PS2 And Dreamcast2016-07-17 · 15mJohn takes a look back at Half-Life, one of the most influential shooters in history. What impact did it have on the industry, how were the console ports, and what's the best way t
  6. 6 6. Castlevania Symphony of the Night In-Depth Analysis2016-07-23 · 16mJohn takes on Castlevania: Symphony of the Night. How did the game work on PlayStation and what went wrong with the Sega Saturn port? We seek the answer to this question and more w
  7. 7 7. The Nintendo Launch Spectacular: NES/SNES/N64/GCN/Wii2016-07-30 · 19mAs a new Nintendo system draws closer to launch, John takes a moment to look back at some of the most impressive launch titles to grace each of Nintendo's consoles. From the origin
  8. 8 8. Half-Life 2: The Shooter Evolved2016-08-06 · 24mJohn returns to the world of Half-Life for a look at its sequel - Half-Life 2. We revisit Half-Life 2 across every major platform from its original PC release running on vintage ha
  9. 9 9. Rare's N64 Classics: GoldenEye and Perfect Dark2016-08-14 · 24mJohn takes a look back are the classic Rare shooters for Nintendo 64 - GoldenEye 007 and Perfect Dark. These innovative classics helped shape an entire genre on consoles but do the
  10. 10 10. Deus Ex is A PC Classic, But What About PlayStation 2?2016-08-28 · 16mJohn takes a look back one of the greatest PC games of all time - Deus Ex. Then we jump over and examine its port on PlayStation 2 - a port which should never have worked out but s
  11. 11 11. Ridge Racer 5 and Ridge Racer Type 4 PS2/PS12016-09-03 · 11mJohn takes a trip to Ridge City for a weekend of racing action. We start with a look at PlayStation 2's first game which offers a wonderful blend of arcade racing, tight controls a
  12. 12 12. MechWarrior 2: 31st Century Combat: DOS/Win95/3DFX/PS1/Saturn2016-09-11 · 13mJohn steps back into the Activision classic MechWarrior 2: 31st Century Combat. We explore how the game looks in its various forms on PC and determine the best way to play it today
  13. 13 13. MDK: Shiny Entertainment's PC Masterpiece2016-09-18 · 18mJohn returns to examine Shiny Entertainment's PC masterpiece. It's a PC game by console developers designed to push the limits of the platform circa 1997 and it does so with a look
  14. 14 14. Daytona USA and Why Frame-Rate Has Always Mattered2016-10-01 · 18mThe forecast is calling for blue blue skies. That's right, it's Daytona USA. At the time of its release, Daytona USA was the single most technically impressive game ever made and w
  15. 15 15. Silent Hill 2: Horror Perfected on PS2/Xbox/PC/PS32016-10-16 · 24mJohn pays a visit to Silent Hill for a look at this fan favorite. Silent Hill 2 remains one of the most revered experiences on the PlayStation 2 but it was also a technical masterp
  16. 16 16. Origin Systems and the Crusader Series on PC/PS1/Saturn/PSP2016-10-23 · 17mJohn explores one of the most important developers in PC gaming history - Origin Systems. From Ultima to Wing Commander, Origin produced a wide variety throughout its existence but
  17. 17 17. Metroid Prime: First Person Action Redefined GC/Wii2016-10-30 · 17mJohn revisits Retro Studios classic installment in the Metroid series. Now in first person, Retro and Nintendo manage to perfectly translate the essence of the Super NES classic in
  18. 18 18. Tomb Raider Analysed on PS1/Saturn/DOS/Win952016-11-13 · 15mJohn returns to Lara Croft's original adventure, comparing the Saturn and PS1 versions, along with the various PC editions - and what's the best way to revisit this classic on toda
  19. 19 19. Shenmue 2: A Masterpiece Revisited2016-11-27 · 33mJohn revisits Shenmue 2, checking out what made it special, how well it holds up today and the best way to play in the 21st century. Plus: all the Xbox vs Dreamcast graphics compar
  20. 20 20. Ico Revisited - The Ueda Collection: Part 12016-12-11 · 19mTo celebrate the arrival of The Last Guardian, Digital Foundry Retro revisits the Ueda Collection on PlayStation 2, starting with Ico.
  21. 21 21. Shadow of the Colossus Revisited - The Ueda Collection: Part 22016-12-18 · 19mJohn revisits Shadow of the Colossus, revealing early concept work, deep-diving into the brilliant technology, then moving on to the best way to play this PS2 classic today.