Toad Patrol S02E10 · Good Day

Air date: 2003-07-11

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Overview

The toadlets are all looking forward to a good day, but they find that various circumstances are turning things bad. Medea is out and about and what's worse --- the thicksicles are beginning to melt. Furfoot and Elf Cup are trying to cross the big wet and decide to let Panther Cap sleep in. Unfortunately, he gets chased out, but then his life is saved by a new friend, a honker (goose) who's named Artemis, but goes by the name of Artie. Seemingly obsessed with the idea of saving lives, Artie decides to come along with Panther Cap to help Furfoot and Elf Cup, but makes sure to avoid his Mom, for fear she might make him eat his new friend. Meanwhile, Earth Star is in despair over the possibilty of Beauty Stem staying in the forest to become a healer. She does her best to convince him that she has to follow her heart. Finally, Oyster and Puff Ball are guarding the thicksicles that are starting to melt. They work to find a way to turn a bad situation to their advantage so that the thicksicl

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Episodes

  1. 1 1. A Cry For Help2003-06-30The toadlets are having a blast in Toad Hollow, where everything is fun and there are no dangers to worry about. Panther Cap, for his part, is enjoying some nice relaxation time be
  2. 2 2. The Healer2003-07-01The Toad Patrol continues their journey to rescue Mistle Toad, coming upon a big block of thick wet, a frozen lake. They have some rough encounters with rumblecrushers and snowmobi
  3. 3 3. Winter Woes2003-07-02When a fierce storm blows Furfoot, Beauty Stem and Puff Ball across a field, Elf Cup assumes responsibility for the others. A hailstorm, a ride on a stomper's snowshoe and a narrow
  4. 4 4. Castle of The Ancients2003-07-03The Toad Patrol has reached the big climb and faces a tough journey up. Oyster manages to convince a ""finder"" to help out. Although the Toad Patrol has to threaten him in a way t
  5. 5 5. Castaway2003-07-04Fur Foot, Puff Ball and Elf Cup are continuing their journey to Toad Hollow and find themselves forced to cross a melting pond. Meanwhile, Mistle Toad's group has received a new or
  6. 6 6. Lost and Found2003-07-07Shaggy Mane has been having some fun boarding, but Elf Cup tells him to knock it off and help Panther Cap. He tries to board his way to Panther Cap, but ends up taking Panther Cap
  7. 7 7. Choices2003-07-08Puff Ball, Elf Cup and Fur Foot are nearing Toad Hollow, while Mistle Toad has found some new Toad Scratches back at the caves. Slippery Jack is too tired to help, so Oyster offers
  8. 8 8. Invasion2003-07-09While Earth Star and his group return to the temple, the temple group has found themselves in a bit of a jam. They're being chased by two vicious weasels named Snout and Ollie who
  9. 9 9. The Lost Symphony2003-07-10EarthStar plays the ancient tune on the five giant icicles but fails to change the toadstools back into Toadlets. Learning that 2 more instruments must be found and played together
  10. 10 10. Good Day2003-07-11The toadlets are all looking forward to a good day, but they find that various circumstances are turning things bad. Medea is out and about and what's worse --- the thicksicles are
  11. 11 11. The Sacrifice2003-07-14The toadlets are all continuing their journey to play the thicksicles, but it continues to be a hard journey. Panther Cap is worried when it seems he's lost his ability to hear the
  12. 12 12. The Bridge2003-07-15Knowing that they must all play the music at the same time to turn the toadstools back into toadlets, the Toad Patrol continues their journey. Fur Foot, Elf Cup and Panther Cap fin
  13. 13 13. Journey's End2003-07-16Both old friends and enemies are out in full force as the toadlets make the final journey to find and play the instruments in the hopes of turning all of the forests' toadstools ba